GitHub - leohhhhn/Hood-Warfare-2
BUY ON STEAM / MODES / MAPS / TECH / ROADMAP / REPORT A BUG Rival gangs fight for control of Chicago. Pick a side, customize your weapons, and fight other players across six action-packed game modes. Spin the block and take over the streets in this chaotic
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它解决什么问题
BUY ON STEAM / MODES / MAPS / TECH / ROADMAP / REPORT A BUG
Rival gangs fight for control of Chicago.
Pick a side, customize your weapons, and fight other players across six action-packed game modes. Spin the block and take over the streets in this chaotic multiplayer FPS.
Hood Warfare 2 brings back the chaotic gameplay and humor of the original, rebuilt from the ground up in Unreal Engine 5 with updated visuals, new weapon animations, and a brand new set of maps.
Tip No crew online? Spin up a private match, pick your map and mode, and fill the lobby with bots.
Title Hood Warfare 2
Genre Action / Multiplayer FPS
Developer Trapstar Games
Publisher Trapstar Games
Franchise Hood Warfare
Engine Unreal Engine 5
Release October 8, 2026
Store store.steampowered.com/app/5155360
# Mode Type Teams Lives How You Win
01 Turf War Territory control 2 Respawn Earn points for every zone your gang holds. Push the other team off theirs.
02 GangBang Team deathmatch 2 Respawn Two gangs go head to head. Most kills wins.
03 Chaos Free for all None Respawn Every man for himself. Top the board on kills.
04 Hit A Lick Capture the bag 2 Respawn Take the bag from the enemy hood and bring it home while your crew guards yours.
05 Destroy The Block Bomb plant / defuse 2 One One gang plants, the other defuses. One life per round.
06 Chain Snatch Kill confirmed 2 Respawn Snatch the chains enemies drop to score, and grab your teammates' chains before the other gang does.
Mode flow: Destroy The Block (click to expand)
stateDiagram-v2 direction LR [*] --> BuyPhase: Round start BuyPhase --> Live: Loadouts locked Live --> Planted: Bomb planted Live --> AttackersEliminated: All attackers down Live --> TimeExpired: Clock hits zero Planted --> Defused: Defuse complete Planted --> Detonated: Fuse expires Planted --> DefendersEliminated: All defenders down AttackersEliminated --> DefendersWin TimeExpired --> DefendersWin Defused --> DefendersWin Detonated --> AttackersWin DefendersEliminated --> AttackersWin DefendersWin --> [*] AttackersWin --> [*]
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Hold down the streets or take the fight indoors. Every map has multiple routes, sightlines, and positions to learn.
DOWNTOWN
URBAN / MID TO LONG RANGE
High-rises, wide avenues, and alley flanks. Control the intersections and you control the map. THE SUBURBS
RESIDENTIAL / CLOSE TO MID RANGE
Backyards, fences, and houses you can clear room by room. Every porch is an angle. THE TRENCHES
STREET / CLOSE QUARTERS
Tight blocks and short sightlines. Fast, loud, and unforgiving. CHICAGO MALL
INDOOR / VERTICAL
Multiple floors, storefronts, and atriums. Rotations happen up and down, not just side to side.
Set up your loadout with perks and equipment before every match, then tune every gun to how you play.LOADOUT +-----------------------------------------------------------------------+ | PRIMARY . [ SIGHT ] [ MAGAZINE ] [ GRIP ] [ SUPPRESSOR ] [ + ] | | SECONDARY . [ SIGHT ] [ MAGAZINE ] [ + ] | | EQUIPMENT . [ LETHAL ] [ TACTICAL ] | | PERKS .
[ SLOT 1 ] [ SLOT 2 ] [ SLOT 3 ] | +-----------------------------------------------------------------------+ ATTACHMENTS unlocked through weapon challenges SKINS unlocked through kills with each gun
Slot What It Does
Sights Swap irons for optics. Trade speed for precision.
Magazines Bigger mags, faster reloads, or both.
Grips Tame recoil and steady your aim.
Suppressors Stay off the radar while you work.
Perks Passive edges that define your role in the squad.
Equipment Lethals and tacticals to break a hold or lock one down.
Hood Warfare 2 is a full rebuild of the original on Unreal Engine 5 , using a server authoritative multiplayer model so every hit, plant, and chain snatch is decided in one place.
flowchart LR subgraph CLIENT["CLIENT"] direction TB IN["Input"] --> PRED["Movement prediction"] PRED --> FX["Animation, VFX, audio"] HUD["HUD and UI"] end
subgraph SERVER["SERVER (AUTHORITATIVE)"] direction TB GM["Game Mode rules"] --> GS["Game State"] HIT["Hit validation"] --> GS OBJ["Objectives: zones, bags, bombs, chains"] --> GS BOT["Bot AI"] --> GM end
subgraph BACKEND["PLATFORM"] direction TB STEAM["Steam: auth, friends, sessions"] PROG["Progression: XP, unlocks, skins"] end
IN -- "RPCs" --> HIT GS -- "Replication" --> HUD GS -- "Replication" --> FX SERVER <--> STEAM SERVER --> PROG
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RENDERING
- Unreal Engine 5 rendering pipeline
- Dynamic lighting for night and dusk streets
- Rebuilt first person weapon animations
- Updated character and environment art
GAMEPLAY
- Six rule sets driven by one modular game mode layer
- Modular attachment system per weapon
- Perk and equipment loadouts
- Bots that fill any lobby, any mode
NETWORKING
- Server authoritative game state
- Client side movement prediction
- Replicated objectives and scoring
- Steam sessions, friends, and invites
PROGRESSION
- Player reputation and level system
- Weapon challenge tracks for attachments
- Per weapon kill milestones for skins
- Persistent unlocks across sessions
Repository layout (click to expand)
hood-warfare-2/ |-- .github/ | |-- ISSUE_TEMPLATE/ | | |-- bug_report.yml Structured bug reports | | |-- feature_request.yml Ideas and suggestions | | -- config.yml Links to Steam discussions | -- pull_request_template.
md |-- assets/ README artwork (animated SVG) |-- docs/ | -- PATCH_NOTES_TEMPLATE.md |-- .gitattributes Git LFS rules for Unreal assets |-- .gitignore Unreal Engine 5 ignore rules |-- CHANGELOG.md |-- CONTRIBUTING.md |-- SECURITY.md -- README.md
flowchart LR A(["Play matches"]) --> B["Earn XP"] B --> C["Level up reputation"] C --> D["Unlock weapons and equipment"] D --> E["Complete weapon challenges"] E --> F["Unlock attachments"] D --> G["Rack up kills per gun"] G --> H["Unlock skins"] F --> A H --> A
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Every unlock is earned in game. Build your reputation, grind your favorite gun, and flex the skins on the opposing gang.
Status Milestone
Full launch on Steam, October 8, 2026
Six game modes, four maps, bots, private matches
Post launch balance and stability patches
New maps
New weapons and attachments
More skins and challenge tracks
Note Full patch history lives in CHANGELOG.md and on the Steam news hub .
Need Where To Go
Found a bug Open a bug report
Have an idea Submit a feature request
Found an exploit or cheat Read SECURITY.md . Do not post it publicly.
Talk with the community Steam discussions
Patch notes CHANGELOG.md
System requirements (click to expand)
See the Steam store page for the current minimum and recommended specs.
Disclaimer
Hood Warfare 2 is a work of fiction made for entertainment. Neither Hood Warfare nor Trapstar Games promotes or condones any form of real life gang violence. The game does not attempt to portray real life events.
Gang violence is a complex issue that this game does not attempt to replicate or promote.
TRAPSTAR GAMES / Hood Warfare 2 © 2026 Trapstar Games. All rights reserved.
— 本文由 AI 根据公开来源辅助整理,命令、版本与许可证请在使用前到原始页面复核。
安装 / 开始使用
System requirements (click to expand) See the Steam store page for the current minimum and recommended specs. Disclaimer Hood Warfare 2 is a work of fiction made for entertainment.
Neither Hood Warfare nor Trapstar Games promotes or condones any form of real life gang violence. The game does not attempt to portray real life events. Gang violence is a complex issue that this game does not attempt to replicate or promote.
TRAPSTAR GAMES / Hood Warfare 2 © 2026 Trapstar Games. All rights reserved.