游戏工业与建筑 · MiniMax H3 (Hailuo 03)
Cyberpunk Character UI Customization
A sequence showing a character's cybernetic arm customization through detailed UI panels in a vibrant setting.
完整提示词
Character reference Image 1, UI style reference Image 2. [0 seconds-2 seconds] High-angle overhead shot. Character sits on high-saturation bright purple ground, reference Image 1, looks up at the camera. Right side displays game menu UI: START NEW GAME, CONTINUE (highlighted), SETTINGS, EXIT GAME. Top left displays player profile MINIMAX. Cursor clicks "CONTINUE". [2 seconds-4 seconds] Smooth zoom to her right arm. UI panel slides in from the right, "RIGHT ARM EQUIPMENT" panel appears. Selected highlight "PHANTOM GRIP", then slides to "CHRONOS CLAW". Her right hand mechanically reconfigures, fingers separate, new claw-like knuckles lock into place, cyan LED lights flash brighter. [4 seconds-7 seconds] Camera smoothly moves around to her left side. New UI slides in "ARMAMENT CUSTOMIZATION" grid, displaying hand, forearm, elbow, upper arm components. Selection quickly cycles through parts. Her left arm disassembles segment by segment: forearm plates detach, new armor slides in, elbow joint replaced, hand reconfigures, exposed wiring and pistons visible during replacement. [7 seconds-8.5 seconds] Camera pulls back to medium shot. CONFIRM CONFIG button flashes. Click. All UI panels collapse inward and disappear. Character's legs uncross, adjusts posture, now sits relaxed with one knee up, prosthetic hand naturally raised with slight post-configuration movement display. [8.5 seconds-10 seconds] Loading bar appears at bottom. Quickly fills from 0% to 100%. High-saturation bright purple environment begins to darken, shadows spread from edges, warm golden light seeps in. [10 seconds-15 seconds] As she stands up, the full environment loads around her. Dense cyberpunk slum appears, neon lights flash, wet streets reflect light, crowds surge, motorcycles weave, intricate wires, stacked buildings extend towards distant futuristic skyscrapers. Camera stabilizes in third-person perspective, behind her, showing her back. HUD elements fade in, top right displays mini-map, bottom left displays health and ammo counters. Mission marker appears. She steps into the street.
为什么这样写
AtlasCloudAI 收录的 MiniMax H3 Digital & Game Creative案例。建议先保留主体、参考素材顺序、镜头运动与声音结构,再替换角色、产品或环境变量。
模型与出处
使用模型
MiniMax H3 (Hailuo 03)
提供方
MiniMax / Hailuo AI
提示词是依据官方公开指南与示例整理的学习版本;不同模型结果会随版本、输入素材、随机种子和参数变化。