创意视频案例 · MiniMax H3 (Hailuo 03)
Evening Tram Hand-Drawn Light Animation
A nostalgic 15-second video blends live-action tram footage with hand-drawn glowing animations that transform continuously.
完整提示词
【Reference Material Note】No reference material (pure text generation video). 【Core Concept】15 seconds, 16:9 horizontal video. Blend live-action footage of an evening old-style tram carriage with hand-drawn glowing animation: In an empty last-tram carriage, a passenger films with one hand on a phone, encountering a hand-drawn apricot-orange glowing line that continuously transforms in the carriage (ticket → paper swallow → caterpillar → arrow → small sailboat → mini tram → snail → umbrella → small fish → whole carriage sunset cloud sea), finally returning to the ticket shattering into paper scraps. Overall feeling: lifelike, nostalgic, gentle, and slightly melancholic. 【Scene Process Description】0~3 seconds - Forward: Live-action shot starts from the shooter's fingertip casually drawing an arc on a fogged window. The fingertip leaves, the fog trace turns into an apricot-orange hand-drawn glowing line (crayon chalk mixed texture), first sticks to fingertip → wraps around index finger → falls into palm and curls into a ticket → is pressed by the other hand → folded into a flat paper swallow → flies away along the right-hand grab rail. Camera follows half a beat late, first filming the empty palm and reflection, then hurriedly sways right. - Reverse: Do not use steady, advertisement-style composition. 3~6 seconds - Forward: The paper swallow circles the hanging ring once, its tail hooks the grab rail and lightly sways making a plastic collision sound. The shooter reaches out to steady the grab rail, the paper swallow brushes the back of the hand and scatters into a string of hand-drawn commas → connects head to tail to form a glowing caterpillar → crawls along the seat back (leaving apricot-orange powder) → when the shooter bends to look, it stretches into a doodle arrow → after pointing, collapses into a small sailboat and slides away along the seat seam. Camera pushes in a step late, motion blur + brief out-of-focus. - Reverse: Do not introduce new characters; all forms must connect head to tail. 6~10 seconds - Forward: The small sailboat slides on the floor, drifts using the tram's sway, trailing chalk-dust apricot-orange line → the shooter extends foot to block + hand to scoop → the boat slips between fingers and shoes, hits a half-rolled ticket → scroll rolls → the boat is rolled in and emerges from the other side turning into a 2-car mini hand-drawn tram (tram head retains boat tip, windows resemble caterpillar dots) → travels along the floor's black seam line → rushes to the route map, the tram head lifts turning into a flat snail (shell like wheel, body stretches into ticket line) → climbs a metal pole, looks back shaking antennae urging the shooter to chase. - Reverse: Do not use 3D CG. 10~13 seconds - Forward: The snail's antennae touch the door button → an apricot-orange hand-drawn light circle lights up around the button → the shooter tries to press → the light circle bounces open, stretching the snail → turns into a hand-drawn small umbrella (umbrella surface retains snail shell spiral and mini tram window dots) → sticks to the door glass sliding down, umbrella tip knocks on door seam (streetlight from door seam becomes swaying glowing line) → umbrella flips over turning into a hand-drawn fish with bell tail (fish body like umbrella surface, tail like ticket dotted line) → swims below using tail to brush the shooter's wrist (leaving an apricot-orange bracelet trace) → the shooter steps back hitting a seat, the camera tilts then chases to the carriage center. - Reverse: Do not make it horror monster-like, no pouncing or biting. 13~15 seconds - Forward: The hand-drawn fish disperses from the door glass → all line traces spread along the window glass, floor wood grain, seat seams, grab rails, route map, ceiling lampshade → the entire carriage turns into a huge sunset cloud sea (windows spread with sunset glow, floor becomes glowing small river, grab rails become full moon, route map diffuses into doodle town, ceiling hangs cloud ribbons) → the shooter steps back reaching out → a cloud ribbon from the air falls into palm turning back into a ticket → gently trembles and sneezes → the full carriage sunset lines scatter into small paper scraps → one sticks to the lens edge, another slow half-beat small paper swallow emerges from a seat seam flying the wrong way clumsily falling into the shooter's palm → the scene ends in gentle lingering charm. - Reverse: Do not cut to other scenes, no凭空恐怖元素. 【Overall Requirements Supplement】 ▍Hand-drawn Animation Style (Throughout the Film) - Always flat, frame-by-frame hand-drawn glowing doodles, not 3D characters or CG creatures - Line thickness, outline, fill color slightly change each frame, edges have crayon/chalk/colored pencil/rough brush/pastel fuzziness - Uneven coloring, with erasure marks, grain, hand-redrawn feel - Core colors: Apricot-orange, warm orange, light creamy white, a little soft gold - Glow is soft, only leaves weak halos on glass/metal grab rails/old fabric seats/wood grain floor edges, does not strongly illuminate the live-action space - Each transformation retains traces of the previous form (fog trace arc, ticket dotted edge, paper swallow wings, caterpillar dots, small sailboat bow, mini tram windows, snail shell spiral, umbrella surface, small fish tail) — let the audience feel it's the same existence continuously transforming, not new characters ▍Camera Rhythm (Throughout the Film) - Always half a beat slower than the hand-drawn animation - The animation first escapes towards grab rails/seat seams/floor wood grain/route map/door glass/carriage center, then the camera hesitantly pans/looks down/looks up/advances/retreats to chase - Do not pre-compose shots, do not keep the animation steadily centered, do not steadily display the tram interior - Retain: handheld phone shake, tram travel sway, walking chase up-down movement, brief out-of-focus near glass, exposure flicker from streetlights outside window, natural motion blur - As if the shooter is really moving in the same carriage chasing it ▍Prohibitions (Throughout the Film) - Prohibit precise 3DCG, plush toy style, 3D rendering, smooth neon tubes, uniform vector lines, overly polished motion graphics - Prohibit overly cinematic lighting, advertisement photography-style clean composition, excessive depth of field blur - Prohibit subtitles, logos, background music - Prohibit sudden cuts to other scenes - Prohibit previous form disappearing and new characters appearing out of thin air - Prohibit huge eyes, split mouths, teeth, intimidation, pouncing, biting, sudden black screens, jump scares, horror monster-ization - The final spatial transformation must still be composed of hand-drawn glowing lines, can be fantastical and dreamlike, but maintain gentleness, nostalgia, cuteness, lifelike feel, gentle and slightly melancholic. ▍Ambient Sound (Throughout the Film) - Only use real sounds from inside the old-style tram carriage: low rumble of wheels on tracks, slight carriage swaying sounds, grab rail collision sounds, door button small mechanical sounds, paper ticket friction sounds, fabric seat being touched sounds, shooter's soft exclamations and hurried footsteps - Hand-drawn animation sounds: very light chalk friction sounds, small scraping sounds on glass, soft electronic tremolo, short comical chirping sounds
为什么这样写
AtlasCloudAI 收录的 MiniMax H3 Style Presets案例。建议先保留主体、参考素材顺序、镜头运动与声音结构,再替换角色、产品或环境变量。
模型与出处
使用模型
MiniMax H3 (Hailuo 03)
提供方
MiniMax / Hailuo AI
提示词是依据官方公开指南与示例整理的学习版本;不同模型结果会随版本、输入素材、随机种子和参数变化。