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音乐与节奏 · MiniMax H3 (Hailuo 03)

MiniMax H3 案例 081 · @ManuAGI01

"15 seconds, 16:9 landscape video. Blend real-life footage of a dimly lit room with rough, glowing hand-drawn frame animations. The overall vibe is cute, absurd, lighthearted, a…

0 次阅读2026/08/06 发布按提示词中的镜头与时间轴执行
生成结果来源:Cheerself AI 收录 · @ManuAGI01 X 原帖使用来源站预览

完整提示词

"15 seconds, 16:9 landscape video. Blend real-life footage of a dimly lit room with rough, glowing hand-drawn frame animations. The overall vibe is cute, absurd, lighthearted, and healing, depicting a computer cursor that suddenly decides to clock out early and embarks on an exaggerated "commute home" inside a real room. The scene is a slightly messy, lived-in bedroom/workspace. On the desk are a real laptop, mouse, charging cable, ceramic mug, sticky notes, and a few pens; deeper in the room, you can see the door, walls, and bed. The interior is lit only by a warm desk lamp, the computer screen, and a few small decorative lights. The entire sequence uses a first-person POV from the protagonist, showing only the real hands and a bit of forearm. The footage feels like impromptu handheld smartphone shooting, retaining obvious camera shake, slight focus hesitation, dark-light noise, auto-exposure fluctuations, and natural motion blur from quick panning. Don't make it look like a designed ad—make it feel like an overworked person accidentally capturing an absurd event unfolding in the room. 0–3 seconds: First-person close-up of the real laptop, mouse, and the protagonist's right hand gripping the mouse. The screen shows a plain document page with no discernible text. The white arrow cursor on the screen suddenly stops responding to the mouse. The protagonist jiggles the mouse left and right, but the cursor just stretches lazily in place. The white cursor outline softens and elongates rapidly, slipping out from the bottom edge of the computer screen like a glowing chalk line crawling onto the protagonist's real index finger. The white line loops around the finger once, folding into a hand-drawn little office worker with a round head, stubby arms and legs, and a yellow mini crossbody bag on its back. The little worker stands on the fingertip, glances at an imaginary watch, waves hurriedly at the camera, then leaps off the finger toward the keyboard. Mid-fall, it shrinks into a yellow hand-drawn suitcase with little legs, lands on a real keycap, and immediately dashes to the right side of the frame. The camera hesitates half a beat before panning down and to the right to follow. 3–6 seconds: The yellow suitcase runs across real keycaps, leaving brief white or light blue rough hand-drawn footprints glowing on each key it steps over. The suitcase jumps onto the real charging cable. Blue hand-drawn rails sprout rapidly along both sides of the cable, and the yellow suitcase stretches and unfolds into a two-car orange-yellow mini subway train. Round-headed white doodle passengers cram the windows, waving happily at the camera together. The mini train speeds along the real charging cable, skirting the bottom of the ceramic mug, then rockets vertically up the mug handle. At the handle's peak, the train car folds into a red hand-drawn paper airplane, threading through the center of the real mug handle, trailing a yellow streak as it flies upward out of frame. The camera, a beat slow, quickly tilts up to follow, with the mug and desk lamp whipping past the edges, creating natural motion blur. 6–10 seconds: The red paper airplane smacks into the real wall but doesn't fall. It unfurls like a wall scribble, wings flapping on both sides, morphing into a light blue hand-drawn little bird. The bird flies along the wall toward the room's depths, dropping a short segment of glowing pink line with each wing flap. The pink lines connect end to end, forming a curving road that extends forward across the wall, door, and floor. The bird swoops down onto the pink road. Its body straightens into a bike frame, wings curl into wheels, yellow beak turns into a headlight, instantly transforming into a pink hand-drawn bicycle. The original white arrow cursor pops back up from the seat, gripping the handlebars like a rider, with the yellow mini bag bouncing behind. The bicycle races along the wall road, then slides down the door to the floor. Crossing the threshold, it leaps sharply, the front wheel spinning bigger and bigger, detaching from the frame and flying toward the door's center. The camera stumbles forward in pursuit, always half a beat behind the bike. 10–13 seconds: The spinning bicycle front wheel sticks to the real door center, quickly turning into an orange hand-drawn clock with no numbers, just rough scale markings. Two white hands whirl around, emitting a comical, upbeat "tick-tock" sound. After several spins, the hands halt abruptly, the clock's outer ring blooming outward into a yellow glow ring, the whole thing morphing into a plump hand-drawn little sun. The little sun squints its eyes, lets out a silent yawn, then drops from the door like a soft rubber ball. The little sun hits the real floor and bounces gently twice. On the second landing, the yellow glow stretches sideways, the round body sprouts ears, four stubby legs, and an orange tail, becoming a chubby hand-drawn orange cat. The orange cat still has the original yellow mini bag on its back. It glances back at the camera, raises a front paw to beckon the protagonist along, then trots tail-draggingly toward the real bed in the room. The camera immediately pans right and continues forward to follow. 13–15 seconds: The hand-drawn orange cat jumps onto the real bed. Landing beside the pillow, it doesn't stop—instead, it stretches comfortably while rapidly growing larger. The cat's tail turns into a glowing white thick line, snaking quickly along the bed edge, wall, and ceiling. The camera pulls back while tilting up to capture the whole room. The white line draws a massive sleeping cat outline embracing the entire room on the walls and ceiling. The giant sleeping cat is made of rough white, yellow, and light blue lines, with pink clouds, orange tiny windows, and slowly twinkling yellow stars floating inside its body. The giant sleeping cat has its eyes closed, chest rising and falling slowly with breaths. One hand-drawn tail drapes from the wall to the real desk, gently curling around the top edge of the laptop screen to slowly close the computer. Once the computer shuts, the giant sleeping cat opens one sleepy eye and gives a soft blink at the camera. The original white arrow cursor peeks out from behind the cat's ear, tucks the yellow mini bag under its head, and curls into a sleeping pose. The protagonist's real hand enters the frame, giving it a gentle wave. The giant sleeping cat's tail then flicks to switch off the real desk lamp. The room darkens, leaving only faint warm glows from the hand-drawn stars and tiny windows, and the frame fades out naturally. The hand-drawn animation must feel like rough frame-by-frame redrawn animation. Line thickness, outlines, fills, and character features always have subtle wobbles, retaining the grainy texture of crayons, chalk, colored pencils, and rough brushes. Transitions between forms shouldn't use smooth CG dissolves—instead, achieve morphs through line scattering, folding, stretching, curling, and redrawing. All hand-drawn forms originate from the same white cursor and consistently retain the white outline and yellow mini bag as identity markers. Morphing can be quick and exaggerated, but each form's outline must remain clearly recognizable afterward. Glowing colors primarily use white, yellow, light blue, pink, and orange—vibrant yet soft. Include a subtle glow halo around the animation, but don't over-illuminate the real indoor space. Hand-drawn characters must accurately interact with and be properly occluded by real objects like the computer screen, fingers, keyboard, charging cable, mug handle, walls, door, floor, bed, and lamp. Real props can't turn into 3D cartoon models. The camera is always half a beat behind the animation: the animation moves out of frame first, then the handheld camera slightly delays in panning, tilting, dollying forward, or pulling back in the same direction. Camera movements are driven by "chasing the clocking-out cursor but never quite catching up." Prohibit scary monsters, fangs, attacks, jump scares, eerie expressions, or grotesque body distortions. The giant sleeping cat must be plump, lazy, gentle, and cute, without any sense of menace. Prohibit fully stabilized gimbal shots, overly precise 3D CG, excessively smooth vector lines, overly cinematic lighting, excessive shallow depth of field, ad-style tidy compositions, discernible screen text, subtitles, logos, and background music. Sound design retains only room ambiance, fabric rustles, mouse and keyboard clicks, faint computer hum, hand-drawn tiny footsteps, mini train gliding, paper whooshes, bicycle bell rings, clock ticks, soft meows, computer closing snaps, and lamp switch clicks. All hand-drawn sounds are light, comical, and gentle—no jump-scare effects. "

为什么这样写

来自 @ManuAGI01 的公开 MiniMax H3 实测案例。建议先复用主体、时间轴、镜头与音频结构,再替换角色、商品或场景变量。

模型与出处

使用模型

MiniMax H3 (Hailuo 03)

提供方

MiniMax / Hailuo AI

Cheerself AI 收录 · @ManuAGI01 X 原帖

提示词是依据官方公开指南与示例整理的学习版本;不同模型结果会随版本、输入素材、随机种子和参数变化。