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游戏与 UI · MiniMax H3 (Hailuo 03)

MiniMax H3 案例 073 · @AllaAisling

Use Image 1 for environment style. Use Image 2 for investigation UI. [0–3s] Third-person exploration inside an abandoned mansion. The player walks through a hallway where photog…

0 次阅读2026/08/07 发布按提示词中的镜头与时间轴执行
生成结果来源:Cheerself AI 收录 · @AllaAisling X 原帖使用来源站预览

完整提示词

Use Image 1 for environment style. Use Image 2 for investigation UI. [0–3s] Third-person exploration inside an abandoned mansion. The player walks through a hallway where photographs float in the air. [3–6s] The player activates memory vision. The entire room rewinds backward: broken objects rebuild themselves, dust flies upward, candles relight. [6–10s] The player moves between past and present versions of the same room. A hidden clue appears only for one second during the transition. [10–13s] The camera follows the player stepping through a photograph into a reconstructed memory world. [13–15s] The UI reveals the solved mystery. The mansion changes permanently based on the discovered truth. Audio: subtle piano, clock ticking, reverse sound effects. Negative: no horror gore, no random ghosts, no confusing time jumps.

为什么这样写

来自 @AllaAisling 的公开 MiniMax H3 实测案例。建议先复用主体、时间轴、镜头与音频结构,再替换角色、商品或场景变量。

模型与出处

使用模型

MiniMax H3 (Hailuo 03)

提供方

MiniMax / Hailuo AI

Cheerself AI 收录 · @AllaAisling X 原帖

提示词是依据官方公开指南与示例整理的学习版本;不同模型结果会随版本、输入素材、随机种子和参数变化。