游戏与 UI · MiniMax H3 (Hailuo 03)
MiniMax H3 案例 063 · @sada_ai
Visual Medium & Craft: Traditional frame-by-frame hand-painted oil-on-paper animation, physical 12 fps stop-motion cadence with deliberate frame holds and natural line jitter be…
完整提示词
Visual Medium & Craft: Traditional frame-by-frame hand-painted oil-on-paper animation, physical 12 fps stop-motion cadence with deliberate frame holds and natural line jitter between frames. Raw brushstroke textures, strictly zero CGI, no 3D rendering, no digital interpolation, no game engine aesthetics. Cinematography & Lighting: Masterful cinematography in the style of Emmanuel Lubezki and Roger Deakins, shot with physical cine lenses and a classic 180° shutter blur. Lit exclusively by a single overhead light source: pale, freezing moonlight cutting through dense atmospheric haze. Strong contre-jour backlighting with the camera positioned on the shadow side. Uniform cold blue moonlight washes over skin, clothing, snow, and tree trunks, casting sharp cold rim lights on shoulders and hoods while keeping faces in soft shadow. Atmosphere & Environment: A violent, blinding blizzard with near-zero visibility (3 meters maximum), dissolving the background into a solid white fog wall. Gale-force horizontal winds whip thick snow and freezing fog through the frame. Deep snow quickly accumulates on garments. Exhaled breath instantly vaporizes and tears away in the wind. Characters & Emotion: A desperate mother and her frightened young child battling for survival, lost in the storm at the absolute limit of their endurance. The mother conceals her panic to protect her child, while the child cries openly in fear. Both lean heavily into the gale, squinting against the biting wind, shielding their faces with forearms and ducking into their collars. Technical Details: Color palette dominated by 60% snow-blue, 30% deep trunk-black, and 10% cold highlight accents. Strict physical realism with grounded weight, true inertia, and accurate contact shadows on snow. Dynamic compositional balance using the rule of thirds and golden ratio. Uncompromising continuity across all character designs, garments, and environmental assets. 8K IMAX aesthetic.
为什么这样写
来自 @sada_ai 的公开 MiniMax H3 实测案例。建议先复用主体、时间轴、镜头与音频结构,再替换角色、商品或场景变量。
模型与出处
使用模型
MiniMax H3 (Hailuo 03)
提供方
MiniMax / Hailuo AI
提示词是依据官方公开指南与示例整理的学习版本;不同模型结果会随版本、输入素材、随机种子和参数变化。