动漫与插画 · Seedance 2.5
Cyber Skydive Freefall Cut Sequence
A freefall from a spire cut every two to three seconds, with one identity reference and a single continuous sky environment holding it together.
完整提示词
Prompt IDENTITY: @Image1 supplies identity only — face, long black hair, low-brim cap, glossy black bodysuit, segmented cybernetic right arm, circuit tattoos, heeled boots. Frame is one continuous open-sky environment edge to edge. Cuts every 2-3s, no shot over 3s, one camera movement per shot. 0-2s | Worm-eye far below, whip tilt up as she pushes off the spire ledge. [Cut] 2-4s | Macro on her heel leaving the lip, static. [Cut] 4-6s | Top-down on her back, falling with her, hair rips straight up. [Cut] 6-8s | Boot macro, black plates streak in and latch over her shins, static. [Cut] 8-10s | Side track, thigh and hip plates snap shut. [Cut] 10-12s | Cybernetic arm macro, forearm plating extends over it, static. [Cut] 12-15s | Wide, chest harness clamps on, two stabilizer fins fold from her back, push-in. [Cut] 15-17s | Face close-up, a thin dark visor slides from the cap brim over her eyes, locked. [Cut] 17-20s | Extreme wide, geared figure punches the cloud layer, twin vapor spirals. [Cut] 20-23s | Head-down delta dive, fins biting air, hard push-in on her back. [Cut] 23-26s | Ground-level low angle, she swells in frame fast. [Cut] 26-28s | She lands in a deep crouch, cybernetic arm braced on stone, cracks radiate 4m in a spider-web pattern. [Cut] 28-30s | 0.4x slow motion, concentric shockwave ripple distorts the air outward, dust erupts to waist height, she rises into a recovery stance. GEAR: plates arrive as fast streaks from off-frame, each locking with a latch snap and a thin amber seam that fades in 0.4s and lights her skin. Assembly runs 6-17s, one region per shot. PHYSICS: terminal velocity, hair and fabric dragged upward, motion blur on background only, subject sharp, faster after 17s. AUDIO: wind roar climbing, latch snap on each lock, sub-bass on every cut, half beat of silence at 25.5s, air-pressure boom at 26s, rumble tail. STYLE: painterly anime illustration matching @Image1, cel-and-gradient shading, cool desaturated sky.
为什么这样写
1. The reference is explicitly limited to identity, leaving the model free to stage motion without copying the source frame. 2. One movement per shot and a hard three-second ceiling keep a fast-cut sequence from becoming incoherent. 3. Declaring one continuous environment edge to edge means the cuts never need to re-establish where we are.
模型与出处
使用模型
Seedance 2.5
提供方
EvoLink / ByteDance
提示词是依据官方公开指南与示例整理的学习版本;不同模型结果会随版本、输入素材、随机种子和参数变化。