产品广告 · Seedance 2.5
Epic Fantasy Continuous Long Take
A 30-second photoreal fantasy long take through original worldbuilding, written to avoid any resemblance to existing films or characters.
完整提示词
16:9, 30 seconds, an epic photorealistic fantasy cinematic long take, original worldbuilding, one continuous shot, continuous camera movement, no hard cuts, and no references to any existing film, character, actor, or recognizable cinematic scene. OVERALL STYLE: A high-budget fantasy film aesthetic with realistic cinematography, monumental world scale, and a beautiful protagonist with natural skin, realistic expressions, and believable body proportions. The overall tone is intelligent, elegant, mysterious, and courageous, never childish, cartoonish, or exaggerated cosplay. Four locations are connected through one continuous flight path: Iceland’s black coastline, an alternate Victorian London, a Paris-inspired city at night in the rain, and a futuristic New York-inspired aerial metropolis. UNIFIED COLOR PALETTE: Deep black, silver-gray, and warm gold remain the dominant colors throughout the film. Iceland adds cold blue; London adds gray-green and amber; Paris adds deep blue and wet gold; New York adds deep teal, silver-white, and gold. Maintain realistic atmospheric perspective, thin mist, rainfall, wet surfaces, glass reflections, and volumetric light throughout. Avoid a video-game look, concept-art appearance, and plastic materials. MAIN CHARACTER: There is only one female protagonist throughout the entire video. She is approximately 28 years old, slender, exceptionally beautiful, intelligent, elegant, and quietly determined. Her refined facial features are completely original and must not copy any real actor or movie character. She has naturally bright eyes, clearly defined eyebrows, a soft but strong facial structure, natural skin tone, realistic skin texture, and a restrained, focused expression. She has warm chestnut-brown hair reaching her waist, naturally wavy at the ends. Part of her hair is blown behind her shoulders by the wind. Her hairstyle must remain identical throughout the entire film. She wears a deep forest-green long coat, an ivory high-neck blouse, a dark-red knitted scarf, brown leather wrist guards, dark-gray trousers, and worn leather boots. Her costume has an elevated British fantasy aesthetic, but she does not wear a school uniform or pointed hat. Do not include badges, school emblems, magical-school symbols, recognizable character costumes, or elements from any existing film. She rides the same original flying broom throughout the sequence: a dark, aged wooden handle with silver-gray metallic fibers at the rear and a small warm-gold light at the front. The broom’s shape, size, color, and materials must never change. HER OBJECTIVE: She is flying through different cities to carry the small warm-gold light toward the far edge of the clouds. She is not a combat character. She does not attack anyone or cast explosive magic. She simply continues forward through cities, coastlines, fog, rain, and high-altitude air. Her emotional progression moves from concentration to wonder, then finally to freedom and determination. 0-5 SECONDS: TAKEOFF FROM ICELAND’S BLACK-SAND BEACH The shot begins extremely low above a black volcanic beach using a 24mm wide-angle lens. Black ocean waves are on the left, towering basalt columns on the right, and blue-white glacial mountains in the distance. Cold blue clouds press down across the sky, while a narrow line of warm golden sunset remains near the horizon. The beautiful female traveler rapidly enters from the rear right of the frame, riding her broom just above the ocean surface. Her chestnut-brown hair streams backward in the sea wind. Her dark-red scarf creates a clean motion line behind her, while her deep forest-green coat moves naturally in the airflow. The warm-gold light at the front of the broom illuminates the sea mist and droplets of water. The camera follows her from behind with a stable FPV movement, keeping her slightly right of center. It must not circle around to the front or allow her to leave the frame. Her body leans slightly forward; one hand holds the broom handle while the other maintains balance. She flies toward a massive wall of blue ice. At the fourth second, she enters a natural裂缝 beneath the ice wall. The ice passes rapidly along both sides of the camera. Cold blue crystals briefly intersect with the warm-gold light, creating the first natural transition. No explosion, magical smoke, or sudden transformation. 5-12 SECONDS: VICTORIAN LONDON IN THE FOG As the ice clears the lens, the environment naturally becomes an alternate Victorian city at night. The protagonist and broom retain exactly the same direction, speed, clothing, appearance, and flying posture. The camera continues following from behind. Below are wet dark-gray stone streets. Red-brick buildings, black iron bridges, narrow windows, and old amber streetlamps line both sides. Several dark-red double-decker public vehicles without text or branding move slowly through the fog. The city should evoke Victorian London without reproducing real landmarks. The camera gradually transitions from fast FPV pursuit into a smooth three-quarter rear tracking shot, moving approximately 45 degrees to her left side. Her beautiful profile appears briefly. Her eyes remain focused, and her hair and scarf maintain stable continuity. The warm-gold light leaves only a short trail through the rain and fog. She passes beneath a black elevated iron bridge. Its steel structure moves across the top of the frame as a brief physical occlusion. The camera does not cut, and when the obstruction clears, she remains on the same movement axis. At the tenth second, she flies into a massive arched railway station. Its roof is made from black steel beams and wet glass, with rainwater flowing across the surface. The roof completely covers the frame, creating the second natural transition. 12-19 SECONDS: PARIS-INSPIRED CITY IN THE RAIN When the glass roof clears the camera, the environment becomes a romantic, original Paris-inspired city at night in the rain. Do not reproduce real landmarks. Preserve only the atmosphere of stone bridges, a river, narrow streets, classical stone buildings, wrought-iron balconies, and warm window light. The protagonist flies low above a broad river. The water reflects golden windows and the deep-blue night sky. Pale-gray stone buildings, tall narrow windows, wet rooftops, and fine rain lines extend along both sides. Her deep-green coat and dark-red scarf form a clear silhouette against the blue city, while her chestnut hair streams backward. The camera moves into a parallel tracking position on her right side. The broom stays approximately three meters above the river. The camera remains slightly below shoulder level, preserving the spatial relationship between the woman, broom, river, and architecture. She passes beneath a sequence of classical stone bridges whose arches form continuous reflections in the water. At the seventeenth second, she enters a long mirror corridor made from wet glass walls. The reflections may show only the same woman, the same broom, and the same warm-gold light. Do not create duplicate people. Rainwater, city lights, and reflections slide along the glass surfaces. A powerful warm-gold light appears at the end of the corridor. She flies toward it, creating the third natural transition. 19-24 SECONDS: FUTURISTIC NEW YORK-INSPIRED CITY The mirror corridor opens into an original futuristic New York-inspired metropolis. The camera rapidly but smoothly shifts from the three-quarter rear position into a controlled forward-facing FPV shot moving backward in front of her. Her beautiful, focused face, chestnut hair, dark-red scarf, and the golden broom light are briefly visible. Below are wet streets, glass skyscrapers, metallic elevated bridges, and enormous urban canyons. The buildings reflect golden light, a deep-teal night sky, and silver-white mist. All screens and glass surfaces must remain abstract and free of text, advertisements, logos, or branding. She flies between two skyscrapers. The glass wall on the left passes close to the camera, while a vast urban canyon opens on the right. The camera briefly maintains its backward-facing position before completing one stable 90-degree upward movement, transitioning from her face to a position above her. Do not spin rapidly, make her tumble, or transform the broom into an aircraft. She remains graceful, skilled, and stable. At the twenty-third second, she bursts out from between the skyscrapers. The city lights rapidly become smaller below her, while the warm-gold light at the front of the broom becomes the only stable light source near the center of the image. 24-30 SECONDS: THE FINAL WORLD ABOVE THE CLOUDS The camera continues rising at high speed and passes through a dense layer of cloud. When the clouds clear, the protagonist appears high above a vast cloud sea, hovering on her broom. She gradually slows down and changes from a forward-leaning posture to a more upright position. Her chestnut hair and dark-red scarf move backward in the high-altitude wind. The camera moves from the front to her right rear side, then rises into a high-angle 24mm wide shot. Distant traces of the four worlds appear below without forming a chaotic collage: Iceland’s black coastline and blue glacier on the far left; London-inspired red-brick structures and gray-green fog in the middle distance; Paris-inspired golden waterways and stone bridges on the right; and silver-white lights from the New York-inspired glass city at the lowest level. These locations must exist only as distant spatial layers. Do not suddenly reproduce four complete cities or make buildings float and reorganize. A warm golden horizon appears at the edge of the clouds, suggesting that another world is waiting beyond it. At the twenty-eighth second, the protagonist raises her right hand. The warm-gold light at the front of the broom emits one thin beam toward the horizon. The beam only illuminates a new path through the clouds. It does not explode, create a giant energy sphere, or alter her appearance. During seconds twenty-nine to thirty, the camera becomes completely stable. The protagonist, broom, cloud sea, distant layers of the four cities, and golden horizon are all clearly visible. She appears as a beautiful but small figure near the lower center of the frame, facing the open world. The final emotion is freedom, wonder, and the sense that the journey will continue. CAMERA AND PACING: 0-5 seconds: low-altitude rear FPV pursuit. 5-12 seconds: smooth three-quarter rear tracking through London. 12-19 seconds: parallel low-altitude tracking through Paris. 19-24 seconds: one controlled front-facing backward FPV movement through New York. 24-30 seconds: continuous rise into a high-angle wide establishing shot. Use FPV speed only during the Iceland takeoff and New York skyscraper passage. Keep the London and Paris sections controlled, elegant, and spatially readable. SOUND DESIGN: Iceland: ocean waves, cold wind, low glacial rumbling, and subtle vibration from the wooden broom. London: rain, steam, iron-bridge resonance, and distant wheels. Paris: rain droplets, water, distant bells, and low strings. New York: low urban rumble, wind pressure across glass, and metallic structural resonance. Above the clouds, all city sounds gradually fade, leaving high-altitude wind, a subtle metallic resonance from the broom fibers, and one warm sustained string note. CONTINUITY RESTRICTIONS: Only one female protagonist appears throughout the video. She must remain exceptionally beautiful, natural, and realistic, with stable original facial features that do not copy any actor or film character. Her chestnut-brown hair must retain the same color, length, and hairstyle. Her forest-green coat, ivory blouse, dark-red scarf, brown wrist guards, dark-gray trousers, and worn boots must remain unchanged. The broom must remain the same dark aged wooden broom with silver-gray metallic fibers and a warm-gold front light. Do not add companions or other flying characters. Do not include pointed hats, school uniforms, magical schools, badges, school emblems, castles, recognizable film characters, superhero logos, or brand symbols. Do not generate text, subtitles, advertisements, UI elements, logos, or readable signs. Do not allow buildings to melt, drift, resize, or suddenly reorganize. Do not create duplicate figures in mirrors. Maintain realistic physical behavior for ice, rain, water, glass, fog, and clouds. Do not use hard cuts, sudden spinning, random shaking, abrupt zooms, body deformation, face replacement, explosions, large-scale destruction, or unmotivated effects. Keep the protagonist, broom, flying direction, city geography, and lighting transitions continuous and visually traceable.
为什么这样写
1. Ruling out references to known films forces genuinely original design instead of pastiche. 2. Continuous camera movement with no hard cuts is stated twice, at style level and shot level, so it holds. 3. Monumental scale is anchored by a human protagonist with believable proportions, which keeps the scale readable.
模型与出处
使用模型
Seedance 2.5
提供方
EvoLink / ByteDance
提示词是依据官方公开指南与示例整理的学习版本;不同模型结果会随版本、输入素材、随机种子和参数变化。