产品广告 · Seedance 2.5
Kung-Fu Mid-Air Clash Long Take
Two martial artists in loose off-white uniforms fight through a single continuous take, with the reference image supplying visual language rather than characters.
完整提示词
@capcutapp Use @Image1 as the visual reference for the overall visual language: low-angle cinematic composition, two martial artists clashing in mid-air, warm sunlight, blue sky, airborne dust, dramatic fabric movement and realistic live-action kung-fu choreography. Create a 30-second, 16:9 cinematic kung-fu action sequence in one continuous long take. Exactly two original adult East Asian martial artists wearing loose off-white traditional kung-fu uniforms. The location is an empty old-fashioned Chinese restaurant before opening, with long wooden tables, stools, a narrow counter, bamboo baskets, stacked wooden crates, hanging paper lanterns, fabric curtains and large wooden shutters. Use the environment naturally during the fight. Tables, stools, counters and screens may be pushed, kicked, vaulted over or used as shields. The objects must feel heavy and physically believable. No tea, no teacups, no food close-ups, no weapons, no dialogue, no music. Use only impact sounds, footsteps, wood breaking, fabric snaps, wind and swirling dust. 0–3 seconds — HOOK: Start at floor level inside the restaurant. The front wooden door suddenly bursts open. One fighter slides across the floor underneath a long table toward the camera while the other fighter leaps over the counter behind him. A flying foot passes within centimeters of the lens. The opening must be instantly fast, dangerous and cinematic. 3–6 seconds: The sliding fighter rolls up and grabs the edge of the wooden table, flipping it upright as a shield. The opponent kicks the table aside and uses a stool as a step to launch into a high spinning kick. The camera tracks between the table legs and follows the movement at a low angle. 6–9 seconds: They exchange rapid close-range punches and elbow blocks beside the counter. One fighter slams the opponent onto the counter, but the opponent rolls across it, kicks a stack of bamboo baskets into the air and escapes through the falling baskets. 9–12 seconds: The fight moves through a narrow aisle between tables. One fighter jumps from tabletop to tabletop while the other sweeps the tables aside with powerful kicks. Wooden stools spin across the floor, curtains whip in the air and dust rises with every landing. 12–15 seconds: The opponent grabs a hanging lantern cord and swings around a wooden support beam, using the momentum to deliver a flying side kick. The other fighter blocks with a metal serving tray, creating a sharp metallic impact, then throws the tray aside and counters with a spinning back kick. 15–18 seconds — FALSE VICTORY: One fighter is driven through a folding paper screen and crashes into stacked crates. The standing fighter pauses in the dust, believing the fight is over. For one quiet second, only the swinging lantern and drifting dust remain. 18–21 seconds: The fallen fighter suddenly plants one hand on the floor and launches into a low spinning recovery. He sweeps the standing fighter’s legs, jumps over him and kicks him backward into the wooden counter. The counter shakes violently but does not completely break. 21–24 seconds: Both fighters rush toward each other through the wreckage. One uses the fallen tabletop as a springboard, while the other rebounds off the wall and twists through the air. Their bodies cross in a powerful mid-air collision directly in front of the camera. 24–28 seconds — BIG TECHNIQUE: The nearer fighter runs across the long wooden table, leaps onto the counter, grabs the hanging lantern cord and swings in a wide circular arc across the entire restaurant. At the highest point, he releases the cord and performs a spectacular 360-degree spinning double kick. The opponent blocks with the tabletop, but the force drives him backward through the front wooden shutters. Wood splinters outward as bright sunlight floods into the dark restaurant. 28–30 seconds — FINAL PAYOFF: The camera follows through the broken storefront. The defeated fighter rolls across the dusty street and stops. The victorious fighter lands in the ruined doorway. Dust slowly settles, the hanging shop bell swings and rings exactly once, and both fighters remain frozen in a tense final pose. End on the wide view of the destroyed restaurant, drifting dust and warm sunlight. Maintain consistent faces, bodies and clothing throughout. Exactly two fighters, no extra characters, no duplicated limbs, no distorted anatomy, no magical powers, no blood and no random destruction. The choreography must remain readable, practical and physically grounded, with the final swinging-rope double kick as the visual climax.
为什么这样写
1. The reference is used for visual language — angle, light, dust, fabric — which avoids copying a specific face. 2. Specifying exactly two adult fighters stops the model from populating the frame with extras mid-fight. 3. Airborne dust and fabric movement give the long take continuous motion cues between exchanges.
模型与出处
使用模型
Seedance 2.5
提供方
EvoLink / ByteDance
提示词是依据官方公开指南与示例整理的学习版本;不同模型结果会随版本、输入素材、随机种子和参数变化。