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产品广告 · Seedance 2.5

Late-1990s Paint Program Illusion

A live-action illusion staged inside a faithfully rebuilt 1990s desktop paint program, where a man climbs out of the painted landscape.

0 次阅读2026/08/13 发布按提示词中的镜头轨迹与时间轴执行16:920
生成结果来源:Community example · @bmx_ai13已保存到本站本地媒体库

完整提示词

Create a ten second cinematic live action illusion in a sixteen by nine frame at thirty frames per second. Begin inside a faithfully recreated late nineteen nineties desktop paint program. Use a cool gray window frame, navy title bar, simple menus, chunky pixel tool icons on the left, scroll bars, and small color swatches along the bottom. The canvas shows a saturated blue sky with soft white clouds and a vivid green grassy hill, nostalgic but photographed with realistic depth, subtle cloud movement, and light atmospheric haze. 0 to 1.2 seconds. Hold a locked frontal camera on the full paint window. The empty landscape fills the canvas. A slim young adult man rises smoothly from the bottom center with his back to camera. He wears a red athletic shirt with white collar and sleeve stripes, a backward royal blue cap, a thin silver chain, and black ink forearm tattoos. Give his movement real body weight, natural shoulder motion, and slight cloth drag. 1.2 to 2.5 seconds. He lifts his tattooed right arm toward the upper left of the canvas as though touching an invisible drawing tool. Keep the interface perfectly stable and sharp. He turns clockwise toward camera, lowers his hand, and settles into a relaxed waist up pose at center. Use soft frontal daylight, a gentle key from camera left, believable skin texture, clear eyes, fine facial hair, and a faint contact shadow. 2.5 to 6.2 seconds. He looks into camera with a playful calm expression, raises one index finger, and draws in midair. A warm ivory line appears exactly at the fingertip and follows every gesture without delay. It looks like a real textured paint stroke with slight thickness variation, dry brush edges, and a soft glow. He draws one continuous five point star around his body. Make the tall upper point above his cap, the right point beside his shoulder, the lower left point across his torso, the lower right point, then close the shape near his raised hand. Preserve correct hand anatomy, stable identity, perfect line continuity, and natural reactions from his free hand. 6.2 to 7.4 seconds. When the star closes, perform a smooth optical push into the canvas until the interface edges slide beyond the frame. The move should feel like a real camera passing through a monitor, with subtle lens breathing and no cut. He smiles softly and lifts both palms in a small satisfied reveal while the completed ivory star floats around him. 7.4 to 10 seconds. He glances right and walks naturally out of frame. Keep the camera locked on the empty hill and sky. The star remains suspended, slowly loses brightness, and becomes slightly transparent without vanishing. End with one cloud drifting through its center. Maintain one continuous shot, realistic motion blur, natural blinking, stable clothing and tattoos, accurate perspective, clean edges, no warped limbs, no duplicate fingers, no facial changes, no flicker, no random objects, no extra people, and no artificial plastic skin. Make it feel like a practical live action performance composited into an authentic retro computer interface. Audio. Add an original playful retro electronic instrumental at about one hundred and five beats per minute with a warm drum machine groove, soft bass, bright synth plucks, and subtle digital ambience. Sync a light mouse click to the first hand gesture, delicate paint stroke swishes to the fingertip, a sparkling chime when the star closes, and a soft whoosh during the push into the canvas. No vocals and no dialogue.

为什么这样写

1. The UI is described element by element — title bar, tool icons, scroll bars — so the fake desktop reads as period-accurate. 2. Holding a locked frontal camera makes the illusion legible; any camera move would break the flat-screen conceit. 3. The canvas is asked to behave photographically (depth, haze, cloud drift) while still looking painted, which is what sells the crossover.

模型与出处

使用模型

Seedance 2.5

提供方

EvoLink / ByteDance

Community example · @bmx_ai13

提示词是依据官方公开指南与示例整理的学习版本;不同模型结果会随版本、输入素材、随机种子和参数变化。